11/15/2023 0 Comments Age of wonders 3 guide to combat![]() It's definitely NOT a sit down and play for hours multiplayer experience though. you can easily play the game with 8 people over the course of a month or a couple weeks. ![]() With the option to reroll combat, and drop in / drop out of games when set to turn based instead of simultaneous. To be honest Planetfall's multiplayer is the best in the series. but you need to adjust the game rules a bit or at least agree to autocalc against the AI, and only manually doing combat when the autocalc botches things. In theory, what could be done, as I understand it, is a sort of "ghost" mode, where players not involved in the combat could issue orders to their troops, manage their cities, send diplomatic offers etc, and have those processed AFTER the combat is over, in other words give players the ability to ADD to the queue while the queue is paused. This means, for example, having 2 combats at the same time. The game engine/structure etc cannot support 2 of the same moves being done at the same time, and definitely can't support other actions being taken on the strategic map that would change the game "state." ![]() So, the combat move needs to be resolved before another move can be done. When one move is being processed, the rest stop, because they are in a queue, not truly simultaneous, which you would find in a rts. Moves include everything, from simply selecting a stack or a city, to clicking on the map etc. More pointedly, the game architecture, for lack of a better way to describe it (I'm not a developer or a programmer, so my explanation may lack the technical details, but I will try anyway,) doesn't exactly facilitate this.īasically, every "move" on the strategic map is put into a queue. With regards to Endless Legend, superficially it looks like a good solution, until you dig into its combat system, and realise it is.execrable. This is very unfortunate for us, as the Planetfall looks really awesome and we would love to play it. We've also refunded AoW 3 right at the moment we learned the sim-turns work this way there. We are now used to the luxury of sim-turns coop, but we won't buy the game unless this annoying feature gets removed. ![]() My friends and I need a 4X alternative to play coop vs AI. ![]() Originally posted by this still the case? Does anyone know if the devs are planning to change it to the logical way, like it's done in MMH 5 or Endless Legend? ![]()
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